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Old Jul 12, 2008, 01:56 PM // 13:56   #1
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Default how could a ranger interupt so well

i had the question for awhile, seeing as i'm hardcore mesmer. how does a ranger interupts as well as a mesmer. i mean mesmer interupt in .2 second, not 1 sec or more spell can survive that. do you just for interupts at them every chance you get and hope you get lucky? i know you offend daze people but what about the random disrupting shot in every build i see?
fastest Arrows take like .88 sec to fly right? and you use some speed junk so it's more like .44 but still rangers seem so much slower in the numbers then there magical counter parts
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Old Jul 12, 2008, 01:59 PM // 13:59   #2
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With a recurve bow, it's roughly .65 seconds flight time + interrupt cast.

The common human reflex is .25 seconds. However, prediction interrupts rely on how well the Ranger knows the enemy, luck and battlefield awareness.
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Old Jul 12, 2008, 02:04 PM // 14:04   #3
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I find that people can be very predictable, which makes interrupting them a whole lot easier.
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Old Jul 12, 2008, 02:06 PM // 14:06   #4
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Plus there is something called [broad head arrow].
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Old Jul 12, 2008, 02:07 PM // 14:07   #5
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in organized matches, rangers aren't there for damage, they are there for interupts.

they will follow around their target just like a melee and shoot whenever they see something cast.

its mostly skill, rarely luck
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Old Jul 12, 2008, 02:07 PM // 14:07   #6
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It gets easier when you've been doing it for three years. Unfortunately, I don't really have much more to say on that topic; the numbers have already been laid out and shit.
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Old Jul 12, 2008, 02:09 PM // 14:09   #7
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Quote:
Originally Posted by I Gut you Gut
in organized matches, rangers aren't there for damage, they are there for interupts.

they will follow around their target just like a melee and shoot whenever they see something cast.

its mostly skill, rarely luck
thank you some who undertsands the importance of a ranger
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Old Jul 12, 2008, 02:09 PM // 14:09   #8
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^ and your ping. You will find interrupting 1 sec cast spells much harder in 300+ ping than a -100ping.

That's the reason why I seldom roll an interruption ranger.
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Old Jul 12, 2008, 02:11 PM // 14:11   #9
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In some cases u can predict skill usage. For instance monks will often cast as soon as they stand up from a knockdown, and assassin attacks almost always come in very predictable chains. Using only reflexes the fastest I can interrupt reliably are 1 sec cast skills, however i think some people can reflex 3/4, so i guess it depends on the person.
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Old Jul 12, 2008, 02:11 PM // 14:11   #10
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plus rangers can stand right next to the target, minimizing the flight time by alot.
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Old Jul 12, 2008, 02:19 PM // 14:19   #11
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Quote:
Originally Posted by Gibz
In some cases u can predict skill usage. For instance monks will often cast as soon as they stand up from a knockdown, and assassin attacks almost always come in very predictable chains. Using only reflexes the fastest I can interrupt reliably are 1 sec cast skills, however i think some people can reflex 3/4, so i guess it depends on the person.
Interrupting it at half range is key. That's usually how I reflex WoH's and shit like that and I believe many other Rangers do the same.

Positioning plays a major role in interruption in terms of Rangers.
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Old Jul 12, 2008, 02:50 PM // 14:50   #12
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Quote:
Originally Posted by jiggles
plus rangers can stand right next to the target, minimizing the flight time by alot.
Except then your target kinda knows its being camped and won't give you such easy interrupts.
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Old Jul 12, 2008, 03:09 PM // 15:09   #13
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so there about the same as a mesmer counter part. and both rely on skill and experience.
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Old Jul 12, 2008, 04:10 PM // 16:10   #14
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They both Interrupt about as well as the other I would guess the ranger is more survivable in pvp.

The mesmer advantage is they get interrupt + an effect.

I prefer using a mesmer for interrupting in pve much more fun.
Steal a couple of skills off a spellcaster then interrupt anything they have left.
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Old Jul 12, 2008, 05:50 PM // 17:50   #15
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Quote:
Originally Posted by Marverick
Except then your target kinda knows its being camped and won't give you such easy interrupts.
if they are kiting, then they aren't casting spells to help their team, so win win.
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Old Jul 12, 2008, 07:47 PM // 19:47   #16
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Well, i have used ranger (PvE) for 15 months, and if Daze + lot of physical damage doesn't cut it, this is what I do.

NM Eles and Monks have about 1 sec between each cast, they usually circle around 3 main offensive spells. You just wait for half a sec after he has cast something, and bang, gets a 1 sec spell in 0.2 sec from its cast.

With HM Eles and Monks, Daze helps a ton.

My interrupting build consists of mainly BHA + DShot + Savage Shot, for more specific purposes i throw in Apply Poison + Epidemic.
YMLAD! is also a good emergency interrupt, with no casting time.
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Old Jul 12, 2008, 11:30 PM // 23:30   #17
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mesmers are better interrupters IMO. Ive played both for some time, and mesmers are way better at it. With a mesmer you can black out a full NPCs skills with just 1 skill " [power block] " and not only do mesmers do aoe interrupts/damage but they cant be blocked, they also remove enchants and fully shut down casters making them better support chars than rangers. As for daze it owns face but i never got to point of epidemic, I dont see a lot of NPC casters bunched up in adjacent range of each other.

Not saying i dislike rangers for interrupting but i think mesmers are better at it. Ranger have dazed but i think something better is BHA with a FD mesmer. The 2 Classes can work really well together and other than just having dazed on 1 target, you can over it on almost every thing as well as having a more cons.
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Old Jul 13, 2008, 06:27 AM // 06:27   #18
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Quote:
Originally Posted by JDRyder
mesmers are better interrupters IMO. Ive played both for some time, and mesmers are way better at it. With a mesmer you can black out a full NPCs skills with just 1 skill " [power block] " and not only do mesmers do aoe interrupts/damage but they cant be blocked, they also remove enchants and fully shut down casters making them better support chars than rangers. As for daze it owns face but i never got to point of epidemic, I dont see a lot of NPC casters bunched up in adjacent range of each other.

Not saying i dislike rangers for interrupting but i think mesmers are better at it. Ranger have dazed but i think something better is BHA with a FD mesmer. The 2 Classes can work really well together and other than just having dazed on 1 target, you can over it on almost every thing as well as having a more cons.
Agreed
Of course we both know that while interrupting is great it can be more than exceeded by the mesmers other abilities.
Things a ranger just cannot do.

1 Arcane Larceny and Thievery
Steal one or more skills from an opponent and use them against the owner, ever seen how dispirited a Hydra looks when it doesn't have Meteor and Fireball but you do.

2 Wastrels worry and demise
Damage them for using a skill, not using a skill and indeed having a skill

3 many mesmer skills will
Remove their energy damage them for losing it and and again if they lose it all.

I think what I like most is the versitility of the mesmer although I do love the ranger class too.
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Old Jul 13, 2008, 06:37 AM // 06:37   #19
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Ping and positioning are key.

Last edited by credit; Jul 13, 2008 at 04:27 PM // 16:27..
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Old Jul 13, 2008, 07:28 AM // 07:28   #20
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In PvE Chocking Gas does the job
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